Kasriel
The troubled entity Kasriel continues the burdensome search to seek answers on his considerable questions about loss, existence, comprehension and love. Waiting for centuries in the (metaphysical) halls of his mysterious castle (Inner Sanctum), his adventurous quest starts when the Melosinae (air spirits) dare him to commence this dangerous voyage. Guided and challenged by the Snawfuss, the seraph leaves, facing disappointment, struggle, wonder and oppugnance, as well as understanding, transcendence, even hope (Peregrinatio).
